MobilitySep 20205 min readNo. 02

Shared electric vehicles as a whole system: the rider, the fleet and the street.

Words byAmit Chotia

Micromobility — shared, and electric

Post-COVID, the way we move was always going to shift. Traffic density and pollution were already serious problems for cities; combustion engines will gradually give way to electric concepts, owning a vehicle will matter less, and shared mobility will rise. Micromobility — shared, electrified, small vehicles like e-scooters and e-bicycles — is part of that future.

LocoMote — a micromobility concept
LocoMote — a micromobility concept

The strategy: discoverability and learnability

The easier an app is to learn, and the easier its features are to find, the more useful it is likely to be. Discoverability is how easily people find features; learnability is how easily they learn to use them. They're close enough to design together — and on mobile, with limited screen space, they become critical.

Approach

We set two boundaries: include shared taxi services, and add e-scooters and e-bicycles alongside them. Then four steps: identify the user, define success metrics, express the design, and analyse it.

We also held on to what research tells us about mobile: 94% of people use portrait mode, and people use phones in three modes — micro-tasking, checking what's local, and killing time when bored. Reachability of the thumb shaped the layout.

Identifying the user
Identifying the user

Success metrics

Increase the findability of vehicles; make nearby trips and vehicles easy to connect to; intuitive access to categories; flexible payment; simple, embedded support; and a seamless ecosystem.

Initial wireframes
Initial wireframes

What the design does

It gives a sense of traffic density and of pollution (AQI), so people can make a better decision. It nudges, repeatedly, towards shared and electric options. It makes switching between driver-based and self-driven easy, puts context-based help where it's needed, and lets people set a default payment method.

Analysing the solution
Analysing the solution

Next: test it in real life

Discoverability and learnability are consequences of use — even a prototype may not reveal them. They're best tested from alpha to launch, and revisited once the user base knows the product.

*Originally published on Medium.*

Read the full piece

This note is a summary. The full essay — with the research, the sketches and the reasoning — lives on Medium at medium.com/@amitchotia9.

Physics taught me you don't get to call it right until it's proven. Most of what I write is me trying to show the working.

MobilitySep 20205 min readNo. 02

Shared electric vehicles as a whole system: the rider, the fleet and the street.

Words byAmit Chotia

Micromobility — shared, and electric

Post-COVID, the way we move was always going to shift. Traffic density and pollution were already serious problems for cities; combustion engines will gradually give way to electric concepts, owning a vehicle will matter less, and shared mobility will rise. Micromobility — shared, electrified, small vehicles like e-scooters and e-bicycles — is part of that future.

LocoMote — a micromobility concept
LocoMote — a micromobility concept

The strategy: discoverability and learnability

The easier an app is to learn, and the easier its features are to find, the more useful it is likely to be. Discoverability is how easily people find features; learnability is how easily they learn to use them. They're close enough to design together — and on mobile, with limited screen space, they become critical.

Approach

We set two boundaries: include shared taxi services, and add e-scooters and e-bicycles alongside them. Then four steps: identify the user, define success metrics, express the design, and analyse it.

We also held on to what research tells us about mobile: 94% of people use portrait mode, and people use phones in three modes — micro-tasking, checking what's local, and killing time when bored. Reachability of the thumb shaped the layout.

Identifying the user
Identifying the user

Success metrics

Increase the findability of vehicles; make nearby trips and vehicles easy to connect to; intuitive access to categories; flexible payment; simple, embedded support; and a seamless ecosystem.

Initial wireframes
Initial wireframes

What the design does

It gives a sense of traffic density and of pollution (AQI), so people can make a better decision. It nudges, repeatedly, towards shared and electric options. It makes switching between driver-based and self-driven easy, puts context-based help where it's needed, and lets people set a default payment method.

Analysing the solution
Analysing the solution

Next: test it in real life

Discoverability and learnability are consequences of use — even a prototype may not reveal them. They're best tested from alpha to launch, and revisited once the user base knows the product.

*Originally published on Medium.*

Read the full piece

This note is a summary. The full essay — with the research, the sketches and the reasoning — lives on Medium at medium.com/@amitchotia9.

Physics taught me you don't get to call it right until it's proven. Most of what I write is me trying to show the working.

Share

Writing

MobilitySep 20205 min readNo. 02

Shared electric vehicles as a whole system: the rider, the fleet and the street.

Words byAmit Chotia

Micromobility — shared, and electric

Post-COVID, the way we move was always going to shift. Traffic density and pollution were already serious problems for cities; combustion engines will gradually give way to electric concepts, owning a vehicle will matter less, and shared mobility will rise. Micromobility — shared, electrified, small vehicles like e-scooters and e-bicycles — is part of that future.

LocoMote — a micromobility concept
LocoMote — a micromobility concept

The strategy: discoverability and learnability

The easier an app is to learn, and the easier its features are to find, the more useful it is likely to be. Discoverability is how easily people find features; learnability is how easily they learn to use them. They're close enough to design together — and on mobile, with limited screen space, they become critical.

Approach

We set two boundaries: include shared taxi services, and add e-scooters and e-bicycles alongside them. Then four steps: identify the user, define success metrics, express the design, and analyse it.

We also held on to what research tells us about mobile: 94% of people use portrait mode, and people use phones in three modes — micro-tasking, checking what's local, and killing time when bored. Reachability of the thumb shaped the layout.

Identifying the user
Identifying the user

Success metrics

Increase the findability of vehicles; make nearby trips and vehicles easy to connect to; intuitive access to categories; flexible payment; simple, embedded support; and a seamless ecosystem.

Initial wireframes
Initial wireframes

What the design does

It gives a sense of traffic density and of pollution (AQI), so people can make a better decision. It nudges, repeatedly, towards shared and electric options. It makes switching between driver-based and self-driven easy, puts context-based help where it's needed, and lets people set a default payment method.

Analysing the solution
Analysing the solution

Next: test it in real life

Discoverability and learnability are consequences of use — even a prototype may not reveal them. They're best tested from alpha to launch, and revisited once the user base knows the product.

*Originally published on Medium.*

Read the full piece

This note is a summary. The full essay — with the research, the sketches and the reasoning — lives on Medium at medium.com/@amitchotia9.

Physics taught me you don't get to call it right until it's proven. Most of what I write is me trying to show the working.

Share

Writing

Contact…

Gurgaon · IST

Hiring for design leadership, or a journey that needs someone to look at it from the other side? Write to me — I reply within a day.

Email me

Contact…

Gurgaon · IST

Hiring for design leadership, or a journey that needs someone to look at it from the other side? Write to me — I reply within a day.

Email me

Contact…

Gurgaon · IST

Hiring for design leadership, or a journey that needs someone to look at it from the other side? Write to me — I reply within a day.

Email me
Prod.Portfolio 2026
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Take1
RollAC-26
DirectorAmit Chotia
Date 
Buildv1 · Oct 2026

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